Every character I’ve been introduced to in Gears of War: E-Day so far is kind of a dick. The muscle-bound army colonel who puts the city under martial law? Total dick. The squad captain who treats her crew like a gaggle of disposable tools? You bet. Marcus Fenix? I mean, look, if you have to ask…
This is not meant as an admonishment. If anything, it’s praise: Gears of War: E-Day, at least based on a two-hour Xbox Series X build of its campaign I recently played, seems to have fully understood the Gears of War assignment. After all, this series — myopically, where each game is about a group of soldiers engaged in a testosterone contest to see whose mountainous biceps can save humanity the most — is heralded as the progenitor meathead shooter of the 2000s. Why is everyone such a dick all the time? Doesn’t matter! Never has! Go point. Go shoot. Hoo-rah.
Out Oct. 6 for Windows PC and Xbox Series X, Gears of War: E-Day is the first Gears of War game in seven years. It’s a prequel, detailing the events of “Emergence Day,” or “E-Day” — the titular event where a horde of locust-like creatures, called the Locust Horde, emerge from the core of the planet and start wreaking bloody, brutal havoc, killing 25% of the human population overnight. You play as Marcus Fenix, the protagonist of the original trilogy, and are joined by Dominic Santiago, also a key character from the original trilogy.
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